The detective game The Case of the Golden Idol was released. It is praised by the authors of Papers, Please and Portal - AMIGO TRANSFERS
Sélectionner une page

Today, a detective adventure was released The Case of the Golden Idol From the studio Color Gray Games. It seems that it seems to be not worth missing the game – it collects enthusiastic reviews from users and famous Gamdev workers.

The action of the "case of the gold idol" takes place in the alternative XVIII century in England. History is twisted around the overflowing family of aristocrats. The player’s goal is to reveal a secret that connects 12 strange deaths.

You have to study every crime scene in order to determine the personality of the attacker, his motive and instrument of murder. Your theory is entered into an interactive notebook that will make it possible to understand whether guesses are true.

The Case of the Golden Idol Sold on PC (Steam, GOG). In the service Valve You can download a demo version. There is no Russian translation.

At the time of writing, Adventure has only 15 reviews in Steam, but all are positive. The people liked the visual style, music and detective gameplay.

In addition, on The Case of the Golden Idol Famous developers drew attention:

I felt like an idiot and genius at the same time.

Eric Walpou (Erik Wolpaw), Dilogy screenwriter Portal

Fantastic art, excellent riddles and a methodical gameplay that gives a sense of satisfaction. I was delighted with every minute demo.

Lucas POUP (Lucas Pope), author Papers, https://spicy-jackpots.uk/ Please And Return of the Obra Dinn

Quality, smart, fantastic style.

Sean Vanaman (Sean Vanaman), screenwriter Firewatch

October 13, 2022 Gifts in EGS-horror with a view of the Darkwood and Cooping Covenant Toejam & Earl: Back in the Groove!

October 13, 2022 PS5 Bandle with God of War: Ragnarök will be released on the day of the release of the game

The Case of the Golden Idol

The best comments

The demo was good, the good couple of hours killed puzzles.

Let’s see what else can be offered

I hope to see her in the refund.

History goes in a circle I look. The problem of quests with the maximum spectrum of freedom is the imagination of the player. I have my own logic and ash stump developers will not be able to provide all the options that I want to apply. That is why the quests evolved towards simplicity: do not give the player the spaciousness for alternative solutions as much as possible or put it to search by hints. So from “Enter the Word of Action” and “You Available 12 Actions and 101 Subject in the Inventory” The quests were limited to one action and inspection. And not to say that it’s bad. If the design is competent, then such limitedness is almost upset.

But there is a reverse example: the last games about Sherlock Holmes, and the last part of “Chapter one” I especially hate. You give huge locations, a bunch of NPCs, a bunch of action crutches to create the illusion of the scale of the AAA-project and the “deep” detective part of the crutches and the solutions. But when it comes to a deductive table on which you can blame an innocent person, I can’t check my guesses, because the developers did not give and did not provide for my course of thoughts. I can check the hunch just by asking the NPC about it – but no. And now this is truly infuriated.

A great solution to the problem has been invented for a long time: limited space. Either the murder on the train Alya Poiro, or one ship like in Return of the Obra Dinn. But here the action in the whole city happens, which suggests that the author will not be able to cover all the freedom that the players can come up with.

Well, in general, given such a huge stream of games in our time, it is unlikely that the eminent developers “accidentally” found Haydenzha on the day the game was released. Most likely the creator simply asked to promote their game.

Visual of the game, of course, crazy.

How many games with the same inexpressive graphics die in the abyss of oblivion every day.

It’s clear. The developer has at least 15 friends and sympathetic colleagues in the workshop: D